INDEPENDENT DEVELOPMENT

Ideas turned into apps.
And games, too.

I'm André Luiz Nogueira. I build apps to make everyday life easier and games to take a little break from it.

Explore my projects
Made with care. Enjoyed your way.APPS & GAMES / 01—07

My projects

A little of what I'm building.
LESS GUESSWORK. MORE ORGANIZATION.Listagem icon: a clipboard with checked itemsYour next shopping trip starts here.
01 / ORGANIZATION
Released v2.1.5 Updated on Sep 18, 2026

Listagem

A good shopping trip starts
with a good list.

Organize your shopping lists, track costs and browse your purchase history to see how prices change. From planning to checkout, everything in one place.

Project status 100% Completed
Core technologies
Flutter Dart SQLite Android
  • Shopping lists
  • Price history
  • Import and export
FOR YOUR FOUR-LEGGED FAMILY.Hora do Pet icon: a white paw with a check markEvery little care, right on time.
02 / PET CARE
Released v1.1.0 Updated on Sep 18, 2026

Hora do Pet

More care.
Fewer missed reminders.

Food, medication and all those little daily needs. Organize each pet's routine, get reminders and keep track of supplies so you know when to restock.

Project status 100% Completed
Core technologies
Flutter Dart SQLite Local Notifications
  • Routines and reminders
  • Supply tracking
  • History and reports
Salad Survivors artwork: a tomato faces a horde of vegetables under the moonlight THE GARDEN HAS REBELLED.
03 / SURVIVAL GAME
In development v0.97.15 Updated on Sep 22, 2026

Salad Survivors

Not every salad
is harmless.

Pick your vegetable and survive a garden in revolt. Weapons fire automatically; you choose where to move and which upgrades to combine. Battle hordes, take on bosses and defend your crops.

Estimated completion 95% (Ready for release)
Core technologies
PlayForge In-house Flutter Flame Supabase Web Audio
  • Waves and survival
  • Cultivation and strategy
  • Weapon combinations
Deep Space Fishing artwork: a fishing dock under a starry sky, with a ship departing in the distance FISHING LEFT THE PLANET.
04 / FISHING RPG
In development v0.1.94 Updated on Oct 05, 2026

Deep Space Fishing

The hook went
a lot further.

An ordinary fisherman is dragged into a dispute between worlds. Travel between planets, learn what each one demands of your line, and face creatures used as weapons. Every tournament you win changes what you can catch on the planets you already left behind.

Estimated completion 10% (Prologue)
Core technologies
PlayForge In-house Flutter Pure Dart (Core) Canvas 2D Web Audio
  • Tension-based fishing and gear
  • Planets and tournaments
  • Come back with what you learned
05 / ARENA FPS
In development v0.0.124 Updated on Oct 11, 2026

Drezkul

Three routes.
One way out: forward.

A first-person shooter inspired by classic 2.5D games. Move through corridors, cross paths and take control of a compact arena built for fast encounters.

Estimated completion 85% (Campaign & Multiplayer)
Core technologies
V-Engine In-house PlayForge In-house Flutter WebGL2 GLSL Shaders
  • Retro raycasting
  • Compact arenas
  • Competitive multiplayer
06 / ARCHITECTURE
In development v0.18.1 Updated on Oct 11, 2026

R3Forma

From lot to floor plan.
From floor plan to 3D.

Enter the lot measurements, draw walls and rooms at real scale, place doors and windows and see the building in 3D right away. Made for designing quickly, even during a client meeting, and handing over the floor plan as a PDF.

Estimated completion 95% (Advanced features ready)
Core technologies
V-Engine In-house Flutter Canvas 2D PDF Export
  • Real-scale 2D floor plan
  • 3D view and walkthrough
  • Floor plan as PDF
07 / GAME CREATION
In development v0.1.0 Updated on Oct 11, 2026

Game Editor

Drag, place,
press Play.

A visual editor for making 2.5D games with layered scenery, depth and animated characters. Import images and sprite sheets, build each scene by dragging things into place, fine-tune everything in the inspector and test the game right away, on the same engine that runs the final game. Working title.

Estimated completion 65% (MVP completed)
Core technologies
  • Layered scenes with parallax
  • Inspector, undo and autosave
  • Test the game inside the editor

In-house Technologies & Engineering

Custom engines, frameworks and toolkits

Beyond end-user applications and games, I build dedicated engines, frameworks and engineering tools to solve specialized challenges in physics, 3D rendering, networking and game architecture.

V-Engine

3D World & Spatial Physics Engine (v0.12.0)
In-house Engine

Real-time rendering engine for Flutter supporting multiple backends over the same spatial logic: native GPU (WebGL2 & Flutter GPU Impeller), glTF models with GPU skeletal animations, sector-based lighting, raycasting, 2.5D portals and a 2.5D stage with shader lights, atmosphere and particles.

  • WebGL2 / Flutter GPU
  • Skeletal glTF Models
  • Raycasting & Portals
  • Dynamic Shader Lighting
  • Dart Spatial Physics
  • 2.5D Stage & Atmosphere

PlayForge

Modular Game Toolkit & Plugin (v0.33.0)
In-house Toolkit

A unified architecture toolkit and native plugin for Flutter and Flame: polished input handling (gamepads with radial deadzones, analog touch, Pointer Lock), low-latency Web Audio, save systems with schema migrations, prediction-based multiplayer with lag compensation, and narrative scene runner.

  • Gamepad & Touch Controls
  • Low-Latency Web Audio
  • Multiplayer & Client Prediction
  • Saves & Schema Migrations
  • 2.5D Project Format
  • Logic & Narrative Runner

LET'S TALK

An idea, a question
or just a hello.

contatopatapreta@gmail.com ↗